I've been thinking about player perks and incentives that benefit active players who chase pixels & grind skills + PvM.
Incentives at the end of the week other than the basic 20% drop boost.
I think the 20% drop rate should be moved up a little..
- 25 or 30% for regular players.
-Donators.. I think the increase should be 35-40%, as.. even at 20% the rates are scarce and hard to come by.
Take sometimes upwards of 100 kills to get a single decent drop other than a noted item [logs,ores,gems,bolt tips,hides].
Which personally I think is not the best of loots.. but when they stack and ur not maxed yet and plan on prestiging [not so bad]. But the $ drops could totally be
increased from the 50k-300k non wildy drops to be moved up to atleast a mill.. and the wilderness drops to moved up to at least 2-3m per. The risk in wildy is much greater and I've died plenty of times.. it sucks. Getting 1m 1 out of 40 kills is a little undercrediting considering the time spent doing it + the risk involved from pkers.
Narrowing this down 4 you..
Starting Friyayyyyyy at 12am :
Players - 25 or 30% drop rate + double xp
Donators - 30 or 35% drop rate + double xp
---------------------------------------------------------
Possibly adding a trivia.. for our players to keep active attention with a randomized shuffle of questions and answers revolving around the server and or real life, mathematics, common sense, spelling, trick questions, names, would be another nice add.
To Answer to the questions ::type / ::answer / ::trivia / :
Trivia : What is the required level to wield a dragon scimitar?
Example :
::type 60
Player has won the answer to the trivia and has received a random reward. [Same as a voting box / bag / rarity.. whichever.
-----------------------------------------------------------
- REPEAT
---------------------------------------------
Weekly events to be increased and active = WAY more active community = LESS AFKERS
Sure would be nice to possibly open up more oppertunities that benefit the active ones inside the community.
Rewinds back to the Events manager suggestion I created on soulplay.
::thread 55197 / That the infamous [wolf of ss] has so effortlessly, disrespectfully, inhumane, tried to overtake with her controlling traits.
I take full effort, time, and detail into anything relating to any events manager / events host. Thats all me
#1
#1
#1
#whateverwolf
Incentives at the end of the week other than the basic 20% drop boost.
I think the 20% drop rate should be moved up a little..
- 25 or 30% for regular players.
-Donators.. I think the increase should be 35-40%, as.. even at 20% the rates are scarce and hard to come by.
Take sometimes upwards of 100 kills to get a single decent drop other than a noted item [logs,ores,gems,bolt tips,hides].
Which personally I think is not the best of loots.. but when they stack and ur not maxed yet and plan on prestiging [not so bad]. But the $ drops could totally be
increased from the 50k-300k non wildy drops to be moved up to atleast a mill.. and the wilderness drops to moved up to at least 2-3m per. The risk in wildy is much greater and I've died plenty of times.. it sucks. Getting 1m 1 out of 40 kills is a little undercrediting considering the time spent doing it + the risk involved from pkers.
Narrowing this down 4 you..
Starting Friyayyyyyy at 12am :
Players - 25 or 30% drop rate + double xp
Donators - 30 or 35% drop rate + double xp
---------------------------------------------------------
Possibly adding a trivia.. for our players to keep active attention with a randomized shuffle of questions and answers revolving around the server and or real life, mathematics, common sense, spelling, trick questions, names, would be another nice add.
To Answer to the questions ::type / ::answer / ::trivia / :
Trivia : What is the required level to wield a dragon scimitar?
Example :
::type 60
Player has won the answer to the trivia and has received a random reward. [Same as a voting box / bag / rarity.. whichever.
-----------------------------------------------------------
Set days of every every week for the weekly events for players to be adjust as a routine.
Example :
Mondays - 10% Bonus points for pest control
Tuesdays - Castle Wars double points events
Wednesdays - Soul wars double points events
Thursdays - 2 or 3 extra or double voting tickets received after voting
Friday - Double xp + drop bonus boost [as i stated at the top - sunday]
- REPEAT
---------------------------------------------
Weekly events to be increased and active = WAY more active community = LESS AFKERS
Sure would be nice to possibly open up more oppertunities that benefit the active ones inside the community.
Rewinds back to the Events manager suggestion I created on soulplay.
::thread 55197 / That the infamous [wolf of ss] has so effortlessly, disrespectfully, inhumane, tried to overtake with her controlling traits.
I take full effort, time, and detail into anything relating to any events manager / events host. Thats all me
#1
#1
#1
#whateverwolf
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